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Chivalry 2 Global Launch Set for June 8th

Chivalry 2 Global Launch Set for June 8th
Published by: forahobby on Wednesday, March 10, 2021
Tagged: Gaming, Live Marketplace, Xbox Live, Xbox One,

Torn Banner Studios and Tripwire Presents confirmed that Chivalry 2 will launch with Cross-Play support for Xbox One and Xbox Series X|S, as well as PlayStation 4 and PlayStation 5, and PC (via Epic Games Store) on June 8th, 2021.

Chivalry 2

Digital pre-orders are live today for PC for both the standard edition of Chivalry 2 (MSRP $39.99, €39.99, £34.99) and the Chivalry 2: Special Edition (MRSP $49.99, €49.99, £44.99). More news on the availability of console pre-orders will be announced soon.

Chivalry 2 will offer pre-order incentives across the standard and special editions. The standard edition pre-order of Chivalry 2, available for both digital and retail, will grant players the Royal Zweihänder weapon skin.

The Special Edition, offered for digital pre-order only, comes with a bevy of additional exclusive items including the full Chivalry 2 game, the Agatha Jousting Knight Armor and Royal Broadsword, the Mason Jousting Knight Armor, the Gold Horseman’s Axe, the Roses novelty item, and more. All digital pre-orders of either the standard or special edition will guarantee access to the upcoming closed beta. Please visit
the official website for additional pre-order information.

Chivalry 2 Special Edition preorder


“Our dev team has been firing on all cylinders to create the best medieval combat game imaginable,” said Torn Banner Founder, Steve Piggott. “Chivalry 2 is going to be everything fans of the first title dreamed of and so much more - from a combat system rebuilt from the ground up, to massive upgrades in scale and visuals.”

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Midway Arcade Origins Available Now, 30+ Classics On One Disc - $29.99

Midway Arcade Origins Available Now, 30+ Classics On One Disc - $29.99
Published by: forahobby on Tuesday, November 06, 2012
Tagged: Gaming, Live Arcade, Xbox 360,

Warner Bros. announced today that Midway Arcade Origins, a collection of 30 classic Midway titles from the golden age of arcades on a single disc, is now available for the Xbox 360 and PlayStation 3, priced at $29.99.


New players can experience the seminal classics, while longtime fans of classic arcade games can re-master their favorite titles with new PlayStation Network Trophies and Xbox 360 Achievements support. Players will also be able to enjoy many games with up to three of their friends in local, co-op multiplayer and post their high scores online.

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Midway Arcade Origins Announced - Contains over 30 classic games

Midway Arcade Origins Announced - Contains over 30 classic games
Published by: forahobby on Wednesday, September 19, 2012
Tagged: Gaming, Xbox 360,

Warner Bros. Interactive announced today that Midway Arcade Origins, a compilation of more than 30 retro titles on one disc, will be available for $29.95 this November on Xbox 360 and PlayStation 3.

Midway Arcade Origins Videogame

Available this November for the Xbox 360 and PlayStation 3, the Midway Arcade Origins collection offers arcade favorites, including Gauntlet, Rampage, Joust, Spy Hunter, Defender, Marble Madness and more.

New players can experience these industry-defining classics, while longtime fans of classic arcade games can re-master their favorite titles with new Achievements and Trophies. Players will also be able to enjoy many games with up to three of their friends in local, co-op multiplayer and post their high scores online.


Developed by Backbone Entertainment, Midway Arcade Origins will be available on Xbox 360 and PlayStation 3 this November for $29.99.

360-HQ Video Games: Midway Arcade Origins

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Microsoft's Shane Kim talks MGS4 4 on 360, Halo movie

Microsoft's Shane Kim talks MGS4 4 on 360, Halo movie
Published by: forahobby on Tuesday, July 31, 2007
Tagged: Gaming, Xbox 360,

The Lost E3 Interview! GamePro speaks with Shane Kim about the possibilities of Metal Gear Solid 4 landing on the Xbox 360, plus Microsoft's plans (if any) for acquiring more game studios.

GamePro: Microsoft showed off a ton of games during the E3 press briefing. The one question I walked away with was, how do I as a gamer prioritize the game line up?

Shane Kim: It's great that people think about it in terms of wish lists, and if you ask 10 different people, you're going to get 10 different wish lists. This is the point we we're trying to make: We didn't have a bunch of new titles, but the briefing was about showing people that [the games are] right here and right now.

The big significant third-party title of any consequence that isn't on the Xbox 360 is Metal Gear Solid 4, and Konami even said "Who knows, maybe that'll happen."

So are you feeling bullish on [getting Metal Gear Solid 4 on the Xbox 360]?

SK: Well we're certainly feeling bullish about third-party support in general. If you look at it from an economic standpoint, third parties have to support more than one platform. That's their business model. Titles are just getting way too expensive. How much do you think that Konami is spending on MGS4? So economically they've got to leverage that the best that they can. So it's really up to the first parties to create the content that's going to differentiate the platforms and that's where we think we have the competitive advantage.

Click the read more link to view more info from gamepro.com..

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Everything Old is Old Again

Everything Old is Old Again
Published by: patto on Friday, September 29, 2006
Tagged: Gaming, Xbox 360,

Thanks to services like GameTap and Xbox Live Arcade, classic games are being given new life and are bringing in revenue years and years after they first hit the market. GameTap's Stuart Synder, XBLA's Greg Canessa and others chime in on the retro phenomenon.

Want to feel really old? It's been 26 years since the sound of "waka-waka-waka" first resounded in an arcade. Yes, 1980 was the year Midway licensed and installed the coin-op version of Namco's "Pac-Man" in the U.S. And 2006 is the year that "Pac-Man" has become one of the most popular downloads on Xbox Live Arcade and GameTap.

Talk about a game with legs.

In fact, while most of the video games industry is marveling over the success of today's casual games -- those small, downloadable games with simple rules that make it easy for a mass audience to begin playing almost immediately -- less-noticed is the fact that a subset of casual games has become hot this last year and is getting hotter. Indeed, here come the retro arcade classics!

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Xbox Live Arcade GM Jabs Nintendo, Sony

Xbox Live Arcade GM Jabs Nintendo, Sony
Published by: BigJ on Sunday, February 05, 2006
Tagged: Gaming, Xbox 360,

Xbox Live Arcade group manager Greg Canessa (pictured) tells Next Generation that retro downloadable Nintendo games "won't hold up", and as far as a Sony online service goes... "good luck".

ImageSince it was first conceived as a humble disc for the original Xbox, Xbox Live Arcade has grown from a side note in the Xbox Live story into a viable revenue stream. Games like Bizarre's original Geometry Wars and classics like Smash TV and Gauntlet are proving to be hits for the platform, and the list of games is becoming larger and more compelling. The upcoming Street Fighter II: Hyper Fighting sounds like it will just be the first of many Capcom titles that will be hitting the system (fingers crossed for some "Versus" action), and large and independent publishers and developers alike are offering up games at a frantic pace. Deals with Konami, Midway and Atari ensure we'll see more classics, and healthy relationships with indie game publishers such as Garage Games will keep interest piqued with new innovative quick-play casual games.

Canessa gives us his thoughts on Nintendo's proposed Revolution retro-games download service, and how he believes Sony has a lot of groundwork to lay down before it even thinks of a games download service.

On Nintendo's retro service

"I think it was interesting to see Nintendo's announcement for the Revolution downloadable games service which, of course, came over a year after we launched our initiative internally and around nine months after we already launched the first generation of Arcade for Xbox. I think it was a responsive move. Their service is interesting in sort of a 'retro' way, but I view Arcade as being so much more than what they're planning on doing. Their service is kind of a subset of what we're doing. We have a retro coin-op category within Arcade - the Midway titles have been performing amazingly - and we're doing a lot more in that space. Of course, we're doing Street Fighter, we've announced our partnership with Konami, Atari, and Midway - more titles are coming from Midway. So, we're going to be doing a lot in the retro space, console and coin-op. But that's just one part of the Arcade strategy.

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